{"id":515,"date":"2014-09-18T12:20:49","date_gmt":"2014-09-18T17:20:49","guid":{"rendered":"http:\/\/mitulmistry.com\/?p=515"},"modified":"2015-05-29T15:29:34","modified_gmt":"2015-05-29T20:29:34","slug":"character-design-process","status":"publish","type":"post","link":"https:\/\/mitulmistry.com\/art\/2014\/09\/character-design-process\/","title":{"rendered":"Character Design Process"},"content":{"rendered":"<p><em><span class=\"span-reading-time rt-reading-time\"><span class=\"rt-label rt-prefix\">Reading Time:<\/span> <span class=\"rt-time\"> 2<\/span> <span class=\"rt-label rt-postfix\">minutes<\/span><\/span><\/em><\/p>\n<h3>Thumbnails<\/h3>\n<p><a href=\"http:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0217_character_thumbs.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-516\" src=\"http:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0217_character_thumbs.jpg\" alt=\"0217_character_thumbs\" width=\"500\" height=\"531\" srcset=\"https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0217_character_thumbs.jpg 700w, https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0217_character_thumbs-141x150.jpg 141w, https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0217_character_thumbs-282x300.jpg 282w, https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0217_character_thumbs-500x531.jpg 500w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>I begin the design process with a general idea of the character&#8217;s direction &#8211; in this case, the aesthetic of a masquerade ball combined with a mercenary\/warrior role. This is more of a personal exercise, so keeping only a vague direction gives me room to explore. If this was for a client or a bigger project, the character specs might be more specific and I&#8217;d adjust the process accordingly.<\/p>\n<p>The thumbnails are meant mostly to find some silhouettes that create interesting negative space and define shape and proportion to help the character materialize in space. I try to keep things loose, not focusing too much on anatomy or details at this stage.<\/p>\n<h3>Iteration 1<\/h3>\n<p><a href=\"http:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0218_character_thumbs2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-517 size-full\" src=\"http:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0218_character_thumbs2.jpg\" alt=\"0218_character_thumbs2\" width=\"1100\" height=\"322\" srcset=\"https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0218_character_thumbs2.jpg 1100w, https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0218_character_thumbs2-150x43.jpg 150w, https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0218_character_thumbs2-300x87.jpg 300w, https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0218_character_thumbs2-1024x299.jpg 1024w, https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0218_character_thumbs2-800x234.jpg 800w, https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0218_character_thumbs2-500x146.jpg 500w\" sizes=\"auto, (max-width: 1100px) 100vw, 1100px\" \/><\/a><\/p>\n<p>From here, I pick some thumbnails to develop into rough comps. Things are still not really detailed, but there&#8217;s enough indication to be able to show these to a client or an art director to help guide the direction of the process.<\/p>\n<h3>Iteration 2 &#8211; Variations<\/h3>\n<p><a href=\"http:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0219_character_variations.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-518 size-full\" src=\"http:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0219_character_variations.jpg\" alt=\"0219_character_variations\" width=\"1100\" height=\"522\" srcset=\"https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0219_character_variations.jpg 1100w, https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0219_character_variations-150x71.jpg 150w, https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0219_character_variations-300x142.jpg 300w, https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0219_character_variations-1024x485.jpg 1024w, https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0219_character_variations-800x379.jpg 800w, https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0219_character_variations-500x237.jpg 500w\" sizes=\"auto, (max-width: 1100px) 100vw, 1100px\" \/><\/a><\/p>\n<p>Once we&#8217;ve decided on a comp, I&#8217;ll create some variations to give the client some more options. This is a continual process of exploring different ideas while narrowing them down to funnel the process to a final destination. In this case, the variations are fairly big in their differences &#8211; a patchwork mercenary, a Mesoamerican inspired tribal warrior, and a more classical knight type character. However, we should be able to develop significant variations in a design even if there are a lot more restrictions.<\/p>\n<h3>Final<\/h3>\n<p><a href=\"http:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0220_character_final_01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-519 size-full\" src=\"http:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0220_character_final_01.jpg\" alt=\"0220_character_final_01\" width=\"800\" height=\"1130\" srcset=\"https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0220_character_final_01.jpg 800w, https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0220_character_final_01-106x150.jpg 106w, https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0220_character_final_01-212x300.jpg 212w, https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0220_character_final_01-724x1024.jpg 724w, https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0220_character_final_01-500x706.jpg 500w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<p>This is just a matter of rendering, detailing, indicating light and materials, as well as correcting any anatomical or proportional issues. This can be the most time consuming part of the process, but it&#8217;s also the point where the least amount of changes can occur in the design. This is why it&#8217;s important to explore different directions earlier on, so you don&#8217;t get stuck having to make huge changes at this stage which can significantly delay completion.<\/p>\n<p>You can see the full painting on <a href=\"http:\/\/mitulmistry.deviantart.com\/art\/Character-07-2014-469942884\">Deviantart.<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A tutorial and overview of a character design process from thumbnail to final black and white illustration.<\/p>\n","protected":false},"author":1,"featured_media":521,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"New blog post on my character design process http:\/\/wp.me\/p2xHr6-8j #characterdesign #conceptart #tutorial","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[6,29],"tags":[36,37,20,38],"class_list":["post-515","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-art","category-characters","tag-character-design-2","tag-concept-art","tag-digital-painting","tag-tutorial"],"aioseo_notices":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/mitulmistry.com\/blog\/wp-content\/uploads\/2014\/08\/0220_character_final_01_crop.jpg","jetpack_shortlink":"https:\/\/wp.me\/p542m1-8j","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/mitulmistry.com\/art\/wp-json\/wp\/v2\/posts\/515","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mitulmistry.com\/art\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mitulmistry.com\/art\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mitulmistry.com\/art\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mitulmistry.com\/art\/wp-json\/wp\/v2\/comments?post=515"}],"version-history":[{"count":10,"href":"https:\/\/mitulmistry.com\/art\/wp-json\/wp\/v2\/posts\/515\/revisions"}],"predecessor-version":[{"id":750,"href":"https:\/\/mitulmistry.com\/art\/wp-json\/wp\/v2\/posts\/515\/revisions\/750"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mitulmistry.com\/art\/wp-json\/wp\/v2\/media\/521"}],"wp:attachment":[{"href":"https:\/\/mitulmistry.com\/art\/wp-json\/wp\/v2\/media?parent=515"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mitulmistry.com\/art\/wp-json\/wp\/v2\/categories?post=515"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mitulmistry.com\/art\/wp-json\/wp\/v2\/tags?post=515"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}